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When you run Emacs, it enters the editor command loop almost immediately. This loop reads key sequences, executes their definitions, and displays the results. In this chapter, we describe how these things are done, and the subroutines that allow Lisp programs to do them.
1.1 Command Loop Overview | How the command loop reads commands. | |
1.2 Defining Commands | Specifying how a function should read arguments. | |
1.3 Interactive Call | Calling a command, so that it will read arguments. | |
1.4 Information from the Command Loop | Variables set by the command loop for you to examine. | |
1.5 Input Events | What input looks like when you read it. | |
1.6 Reading Input | How to read input events from the keyboard or mouse. | |
1.7 Waiting for Elapsed Time or Input | Waiting for user input or elapsed time. | |
1.8 Quitting | How C-g works. How to catch or defer quitting. | |
1.9 Prefix Command Arguments | How the commands to set prefix args work. | |
1.10 Recursive Editing | Entering a recursive edit, and why you usually shouldn’t. | |
1.11 Disabling Commands | How the command loop handles disabled commands. | |
1.12 Command History | How the command history is set up, and how accessed. | |
1.13 Keyboard Macros | How keyboard macros are implemented. |
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The first thing the command loop must do is read a key sequence, which
is a sequence of events that translates into a command. It does this by
calling the function read-key-sequence
. Your Lisp code can also
call this function (see section Key Sequence Input). Lisp programs can also
do input at a lower level with read-event
(see section Reading One Event) or discard pending input with discard-input
(see section Peeking and Discarding).
The key sequence is translated into a command through the currently
active keymaps. @xref{Key Lookup}, for information on how this is done.
The result should be a keyboard macro or an interactively callable
function. If the key is M-x, then it reads the name of another
command, which is used instead. This is done by the command
execute-extended-command
(see section Interactive Call).
Once the command is chosen, it must be executed, which includes
reading arguments to be given to it. This is done by calling
command-execute
(see section Interactive Call). For commands written
in Lisp, the interactive
specification says how to read the
arguments. This may use the prefix argument (see section Prefix Command Arguments) or may read with prompting in the minibuffer
(@pxref{Minibuffers}). For example, the command find-file
has an
interactive
specification which says to read a file name using
the minibuffer. The command’s function body does not use the
minibuffer; if you call this command from Lisp code as a function, you
must supply the file name string as an ordinary Lisp function argument.
If the command is a string or vector (i.e., a keyboard macro) then
execute-kbd-macro
is used to execute it. You can call this
function yourself (see section Keyboard Macros).
If a command runs away, typing C-g terminates its execution immediately. This is called quitting (see section Quitting).
The editor command loop runs this normal hook before each command.
The editor command loop runs this normal hook after each command.
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A Lisp function becomes a command when its body contains, at top
level, a form which calls the special form interactive
. This
form does nothing when actually executed, but its presence serves as a
flag to indicate that interactive calling is permitted. Its argument
controls the reading of arguments for an interactive call.
1.2.1 Using interactive | General rules for interactive .
| |
1.2.2 Code Characters for interactive | The standard letter-codes for reading arguments in various ways. | |
1.2.3 Examples of Using interactive | Examples of how to read interactive arguments. |
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interactive
This section describes how to write the interactive
form that
makes a Lisp function an interactively-callable command.
This special form declares that the function in which it appears is a command, and that it may therefore be called interactively (via M-x or by entering a key sequence bound to it). The argument arg-descriptor declares the way the arguments to the command are to be computed when the command is called interactively.
A command may be called from Lisp programs like any other function, but then the arguments are supplied by the caller and arg-descriptor has no effect.
The interactive
form has its effect because the command loop
(actually, its subroutine call-interactively
) scans through the
function definition looking for it, before calling the function. Once
the function is called, all its body forms including the
interactive
form are executed, but at this time
interactive
simply returns nil
without even evaluating its
argument.
There are three possibilities for the argument arg-descriptor:
nil
; then the command is called with no
arguments. This leads quickly to an error if the command requires one
or more arguments.
(interactive "bFrobnicate buffer: ")
The code letter ‘b’ says to read the name of an existing buffer, with completion. The buffer name is the sole argument passed to the command. The rest of the string is a prompt.
If there is a newline character in the string, it terminates the prompt. If the string does not end there, then the rest of the string should contain another code character and prompt, specifying another argument. You can specify any number of arguments in this way.
The prompt string can use ‘%’ to include previous argument values
in the prompt. This is done using format
(@pxref{Formatting
Strings}). For example, here is how you could read the name of an
existing buffer followed by a new name to give to that buffer:
(interactive "bBuffer to rename: \nsRename buffer %s to: ")
If the first character in the string is ‘*’, then an error is signaled if the buffer is read-only.
If the first character in the string is ‘@’, and if the key sequence used to invoke the command includes any mouse events, then the window associated with the first of those events is selected before the command is run.
You can use ‘*’ and ‘@’ together; the order does not matter. Actual reading of arguments is controlled by the rest of the prompt string (starting with the first character that is not ‘*’ or ‘@’).
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interactive
The code character descriptions below contain a number of key words, defined here as follows:
Provide completion. <TAB>, <SPC>, and <RET> perform name
completion because the argument is read using completing-read
(@pxref{Completion}). ? displays a list of possible completions.
Require the name of an existing object. An invalid name is not accepted; the commands to exit the minibuffer do not exit if the current input is not valid.
A default value of some sort is used if the user enters no text in the minibuffer. The default depends on the code character.
This code letter computes an argument without reading any input. Therefore, it does not use a prompt string, and any prompt string you supply is ignored.
A prompt immediately follows the code character. The prompt ends either with the end of the string or with a newline.
This code character is meaningful only at the beginning of the interactive string, and it does not look for a prompt or a newline. It is a single, isolated character.
Here are the code character descriptions for use with interactive
:
Signal an error if the current buffer is read-only. Special.
Select the window mentioned in the first mouse event in the key sequence that invoked this command. Special.
A function name (i.e., a symbol which is fboundp
). Existing,
Completion, Prompt.
The name of an existing buffer. By default, uses the name of the current buffer (@pxref{Buffers}). Existing, Completion, Default, Prompt.
A buffer name. The buffer need not exist. By default, uses the name of a recently used buffer other than the current buffer. Completion, Prompt.
A character. The cursor does not move into the echo area. Prompt.
A command name (i.e., a symbol satisfying commandp
). Existing,
Completion, Prompt.
The position of point as a number (@pxref{Point}). No I/O.
A directory name. The default is the current default directory of the
current buffer, default-directory
(@pxref{System Environment}).
Existing, Completion, Default, Prompt.
The first or next mouse event in the key sequence that invoked the command. More precisely, ‘e’ gets events which are lists, so you can look at the data in the lists. See section Input Events. No I/O.
You can use ‘e’ more than once in a single command’s interactive specification. If the key sequence which invoked the command has n events with parameters, the nth ‘e’ provides the nth list event. Events which are not lists, such as function keys and ASCII characters, do not count where ‘e’ is concerned.
Even though ‘e’ does not use a prompt string, you must follow it with a newline if it is not the last code character.
A file name of an existing file (@pxref{File Names}). The default
directory is default-directory
. Existing, Completion, Default,
Prompt.
A file name. The file need not exist. Completion, Default, Prompt.
A key sequence (@pxref{Keymap Terminology}). This keeps reading events until a command (or undefined command) is found in the current key maps. The key sequence argument is represented as a string or vector. The cursor does not move into the echo area. Prompt.
This kind of input is used by commands such as describe-key
and
global-set-key
.
The position of the mark as a number. No I/O.
A number read with the minibuffer. If the input is not a number, the user is asked to try again. The prefix argument, if any, is not used. Prompt.
The raw prefix argument. If the prefix argument is nil
, then a
number is read as with n. Requires a number. Prompt.
The numeric prefix argument. (Note that this ‘p’ is lower case.) No I/O.
The raw prefix argument. (Note that this ‘P’ is upper case.) See section Prefix Command Arguments. No I/O.
Point and the mark, as two numeric arguments, smallest first. This is the only code letter that specifies two successive arguments rather than one. No I/O.
Arbitrary text, read in the minibuffer and returned as a string (@pxref{Text from Minibuffer}). Terminate the input with either <LFD> or <RET>. (C-q may be used to include either of these characters in the input.) Prompt.
An interned symbol whose name is read in the minibuffer. Any whitespace character terminates the input. (Use C-q to include whitespace in the string.) Other characters that normally terminate a symbol (e.g., parentheses and brackets) do not do so here. Prompt.
A variable declared to be a user option (i.e., satisfying the predicate
user-variable-p
). @xref{High-Level Completion}. Existing,
Completion, Prompt.
A Lisp object specified in printed representation, terminated with a <LFD> or <RET>. The object is not evaluated. @xref{Object from Minibuffer}. Prompt.
A Lisp form is read as with x, but then evaluated so that its value becomes the argument for the command. Prompt.
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interactive
Here are some examples of interactive
:
(defun foo1 () ; foo1
takes no arguments,
(interactive) ; just moves forward two words.
(forward-word 2))
⇒ foo1
(defun foo2 (n) ; foo2
takes one argument,
(interactive "p") ; which is the numeric prefix.
(forward-word (* 2 n)))
⇒ foo2
(defun foo3 (n) ; foo3
takes one argument,
(interactive "nCount:") ; which is read with the Minibuffer.
(forward-word (* 2 n)))
⇒ foo3
(defun three-b (b1 b2 b3) "Select three existing buffers. Put them into three windows, selecting the last one."
(interactive "bBuffer1:\nbBuffer2:\nbBuffer3:") (delete-other-windows) (split-window (selected-window) 8) (switch-to-buffer b1) (other-window 1) (split-window (selected-window) 8) (switch-to-buffer b2) (other-window 1) (switch-to-buffer b3)) ⇒ three-b
(three-b "*scratch*" "declarations.texi" "*mail*") ⇒ nil
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After the command loop has translated a key sequence into a
definition, it invokes that definition using the function
command-execute
. If the definition is a function that is a
command, command-execute
calls call-interactively
, which
reads the arguments and calls the command. You can also call these
functions yourself.
Returns t
if object is suitable for calling interactively;
that is, if object is a command. Otherwise, returns nil
.
The interactively callable objects include strings and vectors (treated
as keyboard macros), lambda expressions that contain a top-level call to
interactive
, byte-code function objects, autoload objects that
are declared as interactive (non-nil
fourth argument to
autoload
), and some of the primitive functions.
A symbol is commandp
if its function definition is
commandp
.
Keys and keymaps are not commands. Rather, they are used to look up commands (@pxref{Keymaps}).
See documentation
in @ref{Accessing Documentation}, for a
realistic example of using commandp
.
This function calls the interactively callable function command, reading arguments according to its interactive calling specifications. An error is signaled if command cannot be called interactively (i.e., it is not a command). Note that keyboard macros (strings and vectors) are not accepted, even though they are considered commands.
If record-flag is non-nil
, then this command and its
arguments are unconditionally added to the list command-history
.
Otherwise, the command is added only if it uses the minibuffer to read
an argument. See section Command History.
This function executes command as an editing command. The
argument command must satisfy the commandp
predicate; i.e.,
it must be an interactively callable function or a string.
A string or vector as command is executed with
execute-kbd-macro
. A function is passed to
call-interactively
, along with the optional record-flag.
A symbol is handled by using its function definition in its place. A
symbol with an autoload
definition counts as a command if it was
declared to stand for an interactively callable function. Such a
definition is handled by loading the specified library and then
rechecking the definition of the symbol.
This function reads a command name from the minibuffer using
completing-read
(@pxref{Completion}). Then it uses
command-execute
to call the specified command. Whatever that
command returns becomes the value of execute-extended-command
.
If the command asks for a prefix argument, the value
prefix-argument is supplied. If execute-extended-command
is called interactively, the current raw prefix argument is used for
prefix-argument, and thus passed on to whatever command is run.
execute-extended-command
is the normal definition of M-x,
so it uses the string ‘M-x ’ as a prompt. (It would be better
to take the prompt from the events used to invoke
execute-extended-command
, but that is painful to implement.) A
description of the value of the prefix argument, if any, also becomes
part of the prompt.
(execute-extended-command 1) ---------- Buffer: Minibuffer ---------- M-x forward-word RET ---------- Buffer: Minibuffer ---------- ⇒ t
This function returns t
if the containing function (the one that
called interactive-p
) was called interactively, with the function
call-interactively
. (It makes no difference whether
call-interactively
was called from Lisp or directly from the
editor command loop.) Note that if the containing function was called
by Lisp evaluation (or with apply
or funcall
), then it was
not called interactively.
The usual application of interactive-p
is for deciding whether to
print an informative message. As a special exception,
interactive-p
returns nil
whenever a keyboard macro is
being run. This is to suppress the informative messages and speed
execution of the macro.
For example:
(defun foo () (interactive) (and (interactive-p) (message "foo"))) ⇒ foo
(defun bar () (interactive) (setq foobar (list (foo) (interactive-p)))) ⇒ bar
;; Type M-x foo.
-| foo
;; Type M-x bar. ;; This does not print anything.
foobar ⇒ (nil t)
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The editor command loop sets several Lisp variables to keep status records for itself and for commands that are run.
This variable records the name of the previous command executed by the command loop (the one before the current command). Normally the value is a symbol with a function definition, but this is not guaranteed.
The value is set by copying the value of this-command
when a
command returns to the command loop, except when the command specifies a
prefix argument for the following command.
This variable records the name of the command now being executed by
the editor command loop. Like last-command
, it is normally a symbol
with a function definition.
This variable is set by the command loop just before the command is run,
and its value is copied into last-command
when the command
finishes (unless the command specifies a prefix argument for the
following command).
Some commands change the value of this variable during their execution,
simply as a flag for whatever command runs next. In particular, the
functions that kill text set this-command
to kill-region
so that any kill commands immediately following will know to append the
killed text to the previous kill.
This function returns a string or vector containing the key sequence that invoked the present command, plus any previous commands that generated the prefix argument for this command. The value is a string if all those events were characters. See section Input Events.
(this-command-keys)
;; Now type C-u C-x C-e.
⇒ "^U^X^E"
This variable holds the last input event read as part of a key sequence, aside from events resulting from mouse menus.
One use of this variable is to figure out a good default location to pop up another menu.
This variable is set to the last input event that was read by the
command loop as part of a command. The principal use of this variable
is in self-insert-command
, which uses it to decide which
character to insert.
last-command-char
;; Now type C-u C-x C-e.
⇒ 5
The value is 5 because that is the ASCII code for C-e.
The alias last-command-char
exists for compatibility with
Emacs version 18.
This variable records which frame the last input event was directed to. Usually this is the frame that was selected when the event was generated, but if that frame has redirected input focus to another frame, the value is the frame to which the event was redirected. @xref{Input Focus}.
This variable determines how much time should elapse before command characters echo. Its value must be an integer, which specifies the number of seconds to wait before echoing. If the user types a prefix key (say C-x) and then delays this many seconds before continuing, the key C-x is echoed in the echo area. Any subsequent characters in the same command will be echoed as well.
If the value is zero, then command input is not echoed.
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The Emacs command loop reads a sequence of input events that represent keyboard or mouse activity. The events for keyboard activity are characters or symbols; mouse events are always lists. This section describes the representation and meaning of input events in detail.
A command invoked using events that are lists can get the full values of
these events using the ‘e’ interactive code. See section Code Characters for interactive
.
A key sequence that starts with a mouse event is read using the keymaps of the buffer in the window that the mouse was in, not the current buffer. This does not imply that clicking in a window selects that window or its buffer—that is entirely under the control of the command binding of the key sequence.
This function returns non-nil
if event is an input event.
1.5.1 Keyboard Events | Ordinary characters–keys with symbols on them. | |
1.5.2 Function Keys | Function keys–keys with names, not symbols. | |
1.5.3 Click Events | Pushing and releasing a mouse button. | |
1.5.4 Drag Events | Moving the mouse before releasing the button. | |
1.5.5 Button-Down Events | A button was pushed and not yet released. | |
1.5.6 Motion Events | Just moving the mouse, not pushing a button. | |
1.5.7 Focus Events | Moving the mouse between frames. | |
1.5.8 Event Examples | Examples of the lists for mouse events. | |
1.5.9 Classifying Events | Finding the modifier keys in an event symbol. Event types. | |
1.5.10 Accessing Events | Functions to extract info from events. | |
1.5.11 Putting Keyboard Events in Strings | Special considerations for putting keyboard character events in a string. |
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There are two kinds of input you can get from the keyboard: ordinary keys, and function keys. Ordinary keys correspond to characters; the events they generate are represented in Lisp as characters. In Emacs versions 18 and earlier, characters were the only events.
An input character event consists of a basic code between 0 and 255, plus any or all of these modifier bits:
The 2**23 bit in the character code indicates a character typed with the meta key held down.
The 2**22 bit in the character code indicates a non-ASCII control character.
ASCII control characters such as C-a have special basic codes of their own, so Emacs needs no special bit to indicate them. Thus, the code for C-a is just 1.
But if you type a control combination not in ASCII, such as % with the control key, the numeric value you get is the code for % plus 2**22 (assuming the terminal supports non-ASCII control characters).
The 2**21 bit in the character code indicates an ASCII control character typed with the shift key held down.
For letters, the basic code indicates upper versus lower case; for digits and punctuation, the shift key selects an entirely different character with a different basic code. In order to keep within the ASCII character set whenever possible, Emacs avoids using the 2**21 bit for those characters.
However, ASCII provides no way to distinguish C-A from C-A, so Emacs uses the 2**21 bit in C-A and not in C-a.
The 2**20 bit in the character code indicates a character typed with the hyper key held down.
The 2**19 bit in the character code indicates a character typed with the super key held down.
The 2**18 bit in the character code indicates a character typed with the alt key held down. (On some terminals, the key labeled <ALT> is actually the meta key.)
In the future, Emacs may support a larger range of basic codes. We
may also move the modifier bits to larger bit numbers. Therefore, you
should avoid mentioning specific bit numbers in your program.
Instead, the way to test the modifier bits of a character is with the
function event-modifiers
(see section Classifying Events).
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Most keyboards also have function keys—keys which have names or
symbols that are not characters. Function keys are represented in Lisp
as symbols; the symbol’s name is the function key’s label. For example,
pressing a key labeled <F1> places the symbol f1
in the input
stream.
For all keyboard events, the event type (which classifies the event for key lookup purposes) is identical to the event—it is the character or the symbol. See section Classifying Events.
Here are a few special cases in the symbol naming convention for function keys:
backspace
, tab
, newline
, return
, delete
These keys correspond to common ASCII control characters that have special keys on most keyboards.
In ASCII, C-i and <TAB> are the same character. Emacs
lets you distinguish them if you wish, by returning the former as the
integer 9, and the latter as the symbol tab
.
Most of the time, it’s not useful to distinguish the two. So normally
function-key-map
is set up to map tab
into 9. Thus, a
key binding for character code 9 also applies to tab
. Likewise
for the other symbols in this group. The function read-char
also converts these events into characters.
In ASCII, <BS> is really C-h. But backspace
converts into the character code 127 (<DEL>), not into code 8
(<BS>). This is what most users prefer.
kp-add
, kp-decimal
, kp-divide
, …Keypad keys (to the right of the regular keyboard).
kp-0
, kp-1
, …Keypad keys with digits.
kp-f1
, kp-f2
, kp-f3
, kp-f4
Keypad PF keys.
left
, up
, right
, down
Cursor arrow keys
You can use the modifier keys <CTRL>, <META>, <HYPER>, <SUPER>, <ALT> and <SHIFT> with function keys. The way to represent them is with prefixes in the symbol name:
The alt modifier.
The control modifier.
The hyper modifier.
The meta modifier.
The shift modifier.
The super modifier.
Thus, the symbol for the key <F3> with <META> held down is M-<F3>. When you use more than one prefix, we recommend you write them in alphabetical order (though the order does not matter in arguments to the key-binding lookup and modification functions).
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When the user presses a mouse button and releases it at the same location, that generates a click event. Mouse click events have this form:
(event-type (window buffer-pos (column . row) timestamp))
Here is what the elements normally mean:
This is a symbol that indicates which mouse button was used. It is
one of the symbols mouse-1
, mouse-2
, …, where the
buttons are numbered numbered left to right.
You can also use prefixes ‘A-’, ‘C-’, ‘H-’, ‘M-’, ‘S-’ and ‘s-’ for modifiers alt, control, hyper, meta, shift and super, just as you would with function keys.
This symbol also serves as the event type of the event. Key bindings
describe events by their types; thus, if there is a key binding for
mouse-1
, that binding would apply to all events whose
event-type is mouse-1
.
This is the window in which the click occurred.
These are the column and row of the click, relative to the top left
corner of window, which is (0 . 0)
.
This is the buffer position of the character clicked on.
This is the time at which the event occurred, in milliseconds. (Since this value wraps around the entire range of Emacs Lisp integers in about five hours, it is useful only for relating the times of nearby events.)
The meanings of buffer-pos, row and column are somewhat different when the event location is in a special part of the screen, such as the mode line or a scroll bar.
If the location is in a scroll bar, then buffer-pos is the symbol
vertical-scroll-bar
or horizontal-scroll-bar
, and the pair
(column . row)
is replaced with a pair
(portion . whole)
, where portion is the
distance of the click from the top or left end of the scroll bar, and
whole is the length of the entire scroll bar.
If the position is on a mode line or the vertical line separating
window from its neighbor to the right, then buffer-pos is
the symbol mode-line
or vertical-line
. For the mode line,
row does not have meaningful data. For the vertical line,
column does not have meaningful data.
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With Emacs, you can have a drag event without even changing your clothes. A drag event happens every time the user presses a mouse button and then moves the mouse to a different character position before releasing the button. Like all mouse events, drag events are represented in Lisp as lists. The lists record both the starting mouse position and the final position, like this:
(event-type (window1 buffer-pos1 (column1 . row1) timestamp1) (window2 buffer-pos2 (column2 . row2) timestamp2))
For a drag event, the name of the symbol event-type contains the prefix ‘drag-’. The second and third elements of the event give the starting and ending position of the drag. Aside from that, the data have the same meanings as in a click event (see section Click Events). You can access the second element of any mouse event in the same way, with no need to distinguish drag events from others.
The ‘drag-’ prefix follows the modifier key prefixes such as ‘C-’ and ‘M-’.
If read-key-sequence
receives a drag event which has no key
binding, and the corresponding click event does have a binding, it
changes the drag event into a click event at the drag’s starting
position. This means that you don’t have to distinguish between click
and drag events unless you want to.
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Click and drag events happen when the user releases a mouse button. They cannot happen earlier, because there is no way to distinguish a click from a drag until the button is released.
If you want to take action as soon as a button is pressed, you need to handle button-down events.(1). These occur as soon as a button is pressed. They are represented by lists which look exactly like click events (see section Click Events), except that the name of event-type contains the prefix ‘down-’. The ‘down-’ prefix follows the modifier key prefixes such as ‘C-’ and ‘M-’.
The function read-key-sequence
, and the Emacs command loop,
ignore any button-down events that don’t have command bindings. This
means that you need not worry about defining button-down events unless
you want them to do something. The usual reason to define a button-down
event is so that you can track mouse motion (by reading motion events)
until the button is released.
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Emacs sometimes generates mouse motion events to describe motion of the mouse without any button activity. Mouse motion events are represented by lists that look like this:
(mouse-movement (window buffer-pos (column . row) timestamp))
The second element of the list describes the current position of the mouse, just as in a click event (see section Click Events).
The special form track-mouse
enables generation of motion events
within its body. Outside of track-mouse
forms, Emacs does not
generate events for mere motion of the mouse, and these events do not
appear.
This special form executes body, with generation of mouse motion
events enabled. Typically body would use read-event
to read the motion events and modify the display accordingly.
When the user releases the button, that generates a click event. Normally body should return when it sees the click event, and discard the event.
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Window systems provide general ways for the user to control which window gets keyboard input. This choice of window is called the focus. When the user does something to switch between Emacs frames, that generates a focus event. The normal definition of a focus event, in the global keymap, is to select a new frame within Emacs, as the user would expect. @xref{Input Focus}.
Focus events are represented in Lisp as lists that look like this:
(switch-frame new-frame)
where new-frame is the frame switched to.
In X windows, most window managers are set up so that just moving the mouse into a window is enough to set the focus there. Emacs appears to do this, because it changes the cursor to solid in the new frame. However, there is no need for the Lisp program to know about the focus change until some other kind of input arrives. So Emacs generates the focus event only when the user actually types a keyboard key or presses a mouse button in the new frame; just moving the mouse between frames does not generate a focus event.
A focus event in the middle of a key sequence would garble the sequence. So Emacs never generates a focus event in the middle of a key sequence. If the user changes focus in the middle of a key sequence—that is, after a prefix key—then Emacs reorders the events so that the focus event comes either before or after the multi-event key sequence, and not within it.
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If the user presses and releases the left mouse button over the same location, that generates a sequence of events like this:
(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320)) (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
Or, while holding the control key down, the user might hold down the second mouse button, and drag the mouse from one line to the next. That produces two events, as shown here:
(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)) (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219) (#<window 18 on NEWS> 3510 (0 . 28) -729648))
Or, while holding down the meta and shift keys, the user might press the second mouse button on the window’s mode line, and then drag the mouse into another window. That produces the following pair of events:
(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)) (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844) (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3) -453816))
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Every event has an event type which classifies the event for key binding purposes. For a keyboard event, the event type equals the event value; thus, the event type for a character is the character, and the event type for a function key symbol is the symbol itself. For events which are lists, the event type is the symbol in the CAR of the list. Thus, the event type is always a symbol or a character.
Two events of the same type are equivalent where key bindings are concerned; thus, they always run the same command. That does not necessarily mean they do the same things, however, as some commands look at the whole event to decide what to do. For example, some commands use the location of a mouse event to decide what text to act on.
Sometimes broader classifications of events are useful. For example, you might want to ask whether an event involved the <META> key, regardless of which other key or mouse button was used.
To get such information conveniently, call the functions
event-modifiers
and event-basic-type
.
This function returns a list of the modifiers that event has.
The modifiers are symbols; they include shift
, control
,
meta
, alt
, hyper
and super
. In addition,
the property of a mouse event symbol always has one of click
,
drag
, and down
among the modifiers. For example:
(event-modifiers ?a) ⇒ nil (event-modifiers ?\C-a) ⇒ (control) (event-modifiers ?\C-%) ⇒ (control) (event-modifiers ?\C-\S-a) ⇒ (control shift) (event-modifiers 'f5) ⇒ nil (event-modifiers 's-f5) ⇒ (super) (event-modifiers 'M-S-f5) ⇒ (meta shift) (event-modifiers 'mouse-1) ⇒ (click) (event-modifiers 'down-mouse-1) ⇒ (down)
The modifiers list for a click event explicitly contains click
,
but the event symbol name itself does not contain ‘click’.
This function returns the key or mouse button that event describes, with all modifiers removed. For example:
(event-basic-type ?a) ⇒ 97 (event-basic-type ?A) ⇒ 97 (event-basic-type ?\C-a) ⇒ 97 (event-basic-type ?\C-\S-a) ⇒ 97 (event-basic-type 'f5) ⇒ f5 (event-basic-type 's-f5) ⇒ f5 (event-basic-type 'M-S-f5) ⇒ f5 (event-basic-type 'down-mouse-1) ⇒ mouse-1
This function returns non-nil
if object is a mouse movement
event.
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This section describes convenient functions for accessing the data in an event which is a list.
The following functions return the starting or ending position of a mouse-button event. The position is a list of this form:
(window buffer-position (col . row) timestamp)
This returns the starting position of event.
If event is a click or button-down event, this returns the location of the event. If event is a drag event, this returns the drag’s starting position.
This returns the ending position of event.
If event is a drag event, this returns the position where the user released the mouse button. If event is a click or button-down event, the value is actually the starting position, which is the only position such events have.
These four functions take a position-list as described above, and return various parts of it.
Return the window that position is in.
Return the buffer location in position.
Return the row and column in position, as a list (col
. row)
.
Return the timestamp of position.
This function multiples (in effect) ratio by total,
rounding the result to an integer. ratio is not a number,
but rather a pair (num . denom)
.
This is handy for scaling a position on a scroll bar into a buffer position. Here’s how to do that:
(scroll-bar-scale (posn-col-row (event-start event)) (buffer-size))
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In most of the places where strings are used, we conceptualize the string as containing text characters—the same kind of characters found in buffers or files. Occasionally Lisp programs use strings which conceptually contain keyboard characters; for example, they may be key sequences or keyboard macro definitions. There are special rules for how to put keyboard characters into a string, because they are not limited to the range of 0 to 255 as text characters are.
A keyboard character typed using the <META> key is called a
meta character. The numeric code for such an event includes the
2**23 bit; it does not even come close to fitting in a string. However,
earlier Emacs versions used a different representation for these
characters, which gave them codes in the range of 128 to 255. That did
fit in a string, and many Lisp programs contain string constants that
use ‘\M-’ to express meta characters, especially as the argument to
define-key
and similar functions.
We provide backward compatibility to run those programs with special rules for how to put a keyboard character event in a string. Here are the rules:
Functions such as read-key-sequence
that can construct strings
containing events follow these rules.
When you use the read syntax ‘\M-’ in a string, it produces a code in the range of 128 to 255—the same code that you get if you modify the corresponding keyboard event to put it in the string. Thus, meta events in strings work consistently regardless of how they get into the strings.
New programs can avoid dealing with these rules by using vectors instead of strings for key sequences when there is any possibility that these issues might arise.
The reason we changed the representation of meta characters as keyboard events is to make room for basic character codes beyond 127, and support meta variants of such larger character codes.
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The editor command loop reads keyboard input using the function
read-key-sequence
, which uses read-event
. These and other
functions for keyboard input are also available for use in Lisp
programs. See also momentary-string-display
in @ref{Temporary
Displays}, and sit-for
in Waiting for Elapsed Time or Input. @xref{Terminal Input},
for functions and variables for controlling terminal input modes and
debugging terminal input.
For higher-level input facilities, see @ref{Minibuffers}.
1.6.1 Key Sequence Input | How to read one key sequence. | |
1.6.2 Reading One Event | How to read just one event. | |
1.6.3 Quoted Character Input | Asking the user to specify a character. | |
1.6.4 Peeking and Discarding | How to reread or throw away input events. |
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The command loop reads input a key sequence at a time, by calling
read-key-sequence
. Lisp programs can also call this function;
for example, describe-key
uses it to read the key to describe.
This function reads a key sequence and returns it as a string or vector. It keeps reading events until it has accumulated a full key sequence; that is, enough to specify a non-prefix command using the currently active keymaps.
If the events are all characters and all can fit in a string, then
read-key-sequence
returns a string (see section Putting Keyboard Events in Strings).
Otherwise, it returns a vector, since a vector can hold all kinds of
events—characters, symbols, and lists. The elements of the string or
vector are the events in the key sequence.
Quitting is suppressed inside read-key-sequence
. In other words,
a C-g typed while reading with this function is treated like any
other character, and does not set quit-flag
. See section Quitting.
The argument prompt is either a string to be displayed in the echo
area as a prompt, or nil
, meaning not to display a prompt.
In the example below, the prompt ‘?’ is displayed in the echo area, and the user types C-x C-f.
(read-key-sequence "?")
---------- Echo Area ---------- ?C-x C-f ---------- Echo Area ---------- ⇒ "^X^F"
This variable’s value is the number of key sequences processed so far in this Emacs session. This includes key sequences read from the terminal and key sequences read from keyboard macros being executed.
If an input character is an upper case letter and has no key binding,
but the lower case equivalent has one, then read-key-sequence
converts the character to lower case. Note that lookup-key
does
not perform case conversion in this way.
The function read-key-sequence
also transforms some mouse events.
It converts unbound drag events into click events, and discards unbound
button-down events entirely. It also reshuffles focus events so that they
never appear in a key sequence with any other events.
When mouse events occur in special parts of a window, such as a mode
line or a scroll bar, the event itself shows nothing special—only the
symbol that would normally represent that mouse button and modifier
keys. The information about the screen region is kept elsewhere in the
event—in the coordinates. But read-key-sequence
translates
this information into imaginary prefix keys, all of which are symbols:
mode-line
, vertical-line
, horizontal-scroll-bar
and
vertical-scroll-bar
.
For example, if you call read-key-sequence
and then click the
mouse on the window’s mode line, this is what happens:
(read-key-sequence "Click on the mode line: ") ⇒ [mode-line (mouse-1 (#<window 6 on NEWS> mode-line (40 . 63) 5959987))]
You can define meanings for mouse clicks in special window regions by defining key sequences using these imaginary prefix keys.
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The lowest level functions for command input are those which read a single event.
This function reads and returns the next event of command input, waiting if necessary until an event is available. Events can come directly from the user or from a keyboard macro.
The function read-event
does not display any message to indicate
it is waiting for input; use message
first, if you wish to
display one. If you have not displayed a message, read-event
does prompting: it displays descriptions of the events that led to
or were read by the current command. @xref{The Echo Area}.
If cursor-in-echo-area
is non-nil
, then read-event
moves the cursor temporarily to the echo area, to the end of any message
displayed there. Otherwise read-event
does not move the cursor.
Here is what happens if you call read-event
and then press the
right-arrow function key:
(read-event) ⇒ right
This function reads and returns a character of command input. It discards any events that are not characters until it gets a character.
In the first example, the user types 1 (which is ASCII code
49). The second example shows a keyboard macro definition that calls
read-char
from the minibuffer. read-char
reads the
keyboard macro’s very next character, which is 1. The value of
this function is displayed in the echo area by the command
eval-expression
.
(read-char) ⇒ 49
(symbol-function 'foo) ⇒ "^[^[(read-char)^M1"
(execute-kbd-macro foo) -| 49 ⇒ nil
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You can use the function read-quoted-char
when you want the user
to specify a character, and allow the user to specify a control or meta
character conveniently with quoting or as an octal character code. The
command quoted-insert
calls this function.
This function is like read-char
, except that if the first
character read is an octal digit (0-7), it reads up to two more octal digits
(but stopping if a non-octal digit is found) and returns the
character represented by those digits as an octal number.
Quitting is suppressed when the first character is read, so that the user can enter a C-g. See section Quitting.
If prompt is supplied, it specifies a string for prompting the user. The prompt string is always printed in the echo area and followed by a single ‘-’.
In the following example, the user types in the octal number 177 (which is 127 in decimal).
(read-quoted-char "What character")
---------- Echo Area ---------- What character-177 ---------- Echo Area ---------- ⇒ 127
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This variable holds a list of events waiting to be read as command input. The events are used in the order they appear in the list.
The variable is used because in some cases a function reads a event and then decides not to use it. Storing the event in this variable causes it to be processed normally by the command loop or when the functions to read command input are called.
For example, the function that implements numeric prefix arguments reads any number of digits. When it finds a non-digit event, it must unread the event so that it can be read normally by the command loop. Likewise, incremental search uses this feature to unread events it does not recognize.
This variable holds a character to be read as command input. A value of -1 means “empty”.
This variable is pretty much obsolete now that you can use
unread-command-events
instead; it exists only to support programs
written for Emacs versions 18 and earlier.
This function converts the string or vector key to a list of
events which you can put in unread-command-events
. Converting a
vector is simple, but converting a string is tricky because of the
special representation used for meta characters in a string
(see section Putting Keyboard Events in Strings).
This function determines whether any command input is currently
available to be read. It returns immediately, with value t
if
there is input, nil
otherwise. On rare occasions it may return
t
when no input is available.
This variable records the last terminal input event read, whether as part of a command or explicitly by a Lisp program.
In the example below, a character is read (the character 1,
ASCII code 49). It becomes the value of last-input-char
,
while C-e (from the C-x C-e command used to evaluate this
expression) remains the value of last-command-char
.
(progn (print (read-char)) (print last-command-char) last-input-char) -| 49 -| 5 ⇒ 49
The alias last-input-char
exists for compatibility with
Emacs version 18.
This function discards the contents of the terminal input buffer and
cancels any keyboard macro that might be in the process of definition.
It returns nil
.
In the following example, the user may type a number of characters right
after starting the evaluation of the form. After the sleep-for
finishes sleeping, any characters that have been typed are discarded.
(progn (sleep-for 2) (discard-input)) ⇒ nil
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The waiting commands are designed to make Emacs wait for a certain
amount of time to pass or until there is input. For example, you may
wish to pause in the middle of a computation to allow the user time to
view the display. sit-for
pauses and updates the screen, and
returns immediately if input comes in, while sleep-for
pauses
without updating the screen.
This function performs redisplay (provided there is no pending input
from the user), then waits seconds seconds, or until input is
available. The result is t
if sit-for
waited the full
time with no input arriving (see input-pending-p
in Peeking and Discarding). Otherwise, the value is nil
.
The optional argument millisec specifies an additional waiting period measured in milliseconds. This adds to the period specified by seconds. Not all operating systems support waiting periods other than multiples of a second; on those that do not, you get an error if you specify nonzero millisec.
Redisplay is always preempted if input arrives, and does not happen at
all if input is available before it starts. Thus, there is no way to
force screen updating if there is pending input; however, if there is no
input pending, you can force an update with no delay by using
(sit-for 0)
.
If nodisp is non-nil
, then sit-for
does not
redisplay, but it still returns as soon as input is available (or when
the timeout elapses).
The usual purpose of sit-for
is to give the user time to read
text that you display.
This function simply pauses for seconds seconds without updating
the display. It pays no attention to available input. It returns
nil
.
The optional argument millisec specifies an additional waiting period measured in milliseconds. This adds to the period specified by seconds. Not all operating systems support waiting periods other than multiples of a second; on those that do not, you get an error if you specify nonzero millisec.
Use sleep-for
when you wish to guarantee a delay.
@xref{Time of Day}, for functions to get the current time.
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Typing C-g while the command loop has run a Lisp function causes Emacs to quit whatever it is doing. This means that control returns to the innermost active command loop.
Typing C-g while the command loop is waiting for keyboard input
does not cause a quit; it acts as an ordinary input character. In the
simplest case, you cannot tell the difference, because C-g
normally runs the command keyboard-quit
, whose effect is to quit.
However, when C-g follows a prefix key, the result is an undefined
key. The effect is to cancel the prefix key as well as any prefix
argument.
In the minibuffer, C-g has a different definition: it aborts out of the minibuffer. This means, in effect, that it exits the minibuffer and then quits. (Simply quitting would return to the command loop within the minibuffer.) The reason why C-g does not quit directly when the command reader is reading input is so that its meaning can be redefined in the minibuffer in this way. C-g following a prefix key is not redefined in the minibuffer, and it has its normal effect of canceling the prefix key and prefix argument. This too would not be possible if C-g quit directly.
C-g causes a quit by setting the variable quit-flag
to a
non-nil
value. Emacs checks this variable at appropriate times
and quits if it is not nil
. Setting quit-flag
non-nil
in any way thus causes a quit.
At the level of C code, quits cannot happen just anywhere; only at the
special places which check quit-flag
. The reason for this is
that quitting at other places might leave an inconsistency in Emacs’s
internal state. Because quitting is delayed until a safe place, quitting
cannot make Emacs crash.
Certain functions such as read-key-sequence
or
read-quoted-char
prevent quitting entirely even though they wait
for input. Instead of quitting, C-g serves as the requested
input. In the case of read-key-sequence
, this serves to bring
about the special behavior of C-g in the command loop. In the
case of read-quoted-char
, this is so that C-q can be used
to quote a C-g.
You can prevent quitting for a portion of a Lisp function by binding
the variable inhibit-quit
to a non-nil
value. Then,
although C-g still sets quit-flag
to t
as usual, the
usual result of this—a quit—is prevented. Eventually,
inhibit-quit
will become nil
again, such as when its
binding is unwound at the end of a let
form. At that time, if
quit-flag
is still non-nil
, the requested quit happens
immediately. This behavior is ideal for a “critical section”, where
you wish to make sure that quitting does not happen within that part of
the program.
In some functions (such as read-quoted-char
), C-g is
handled in a special way which does not involve quitting. This is done
by reading the input with inhibit-quit
bound to t
and
setting quit-flag
to nil
before inhibit-quit
becomes nil
again. This excerpt from the definition of
read-quoted-char
shows how this is done; it also shows that
normal quitting is permitted after the first character of input.
(defun read-quoted-char (&optional prompt) "…documentation…" (let ((count 0) (code 0) char) (while (< count 3) (let ((inhibit-quit (zerop count)) (help-form nil)) (and prompt (message "%s-" prompt)) (setq char (read-char)) (if inhibit-quit (setq quit-flag nil))) …) (logand 255 code)))
If this variable is non-nil
, then Emacs quits immediately,
unless inhibit-quit
is non-nil
. Typing C-g sets
quit-flag
non-nil
, regardless of inhibit-quit
.
This variable determines whether Emacs should quit when quit-flag
is set to a value other than nil
. If inhibit-quit
is
non-nil
, then quit-flag
has no special effect.
This function signals the quit
condition with (signal 'quit
nil)
. This is the same thing that quitting does. (See signal
in @ref{Errors}.)
You can specify a character other than C-g to use for quitting.
See the function set-input-mode
in @ref{Terminal Input}.
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Most Emacs commands can use a prefix argument, a number
specified before the command itself. (Don’t confuse prefix arguments
with prefix keys.) The prefix argument is represented by a value that
is always available (though it may be nil
, meaning there is no
prefix argument). Each command may use the prefix argument or ignore
it.
There are two representations of the prefix argument: raw and numeric. The editor command loop uses the raw representation internally, and so do the Lisp variables that store the information, but commands can request either representation.
Here are the possible values of a raw prefix argument:
nil
, meaning there is no prefix argument. Its numeric value is
1, but numerous commands make a distinction between nil
and the
integer 1.
-
. This indicates that M-- or C-u - was
typed, without following digits. The equivalent numeric value is
-1, but some commands make a distinction between the integer
-1 and the symbol -
.
The various possibilities may be illustrated by calling the following function with various prefixes:
(defun display-prefix (arg) "Display the value of the raw prefix arg." (interactive "P") (message "%s" arg))
Here are the results of calling print-prefix
with various
raw prefix arguments:
M-x print-prefix -| nil C-u M-x print-prefix -| (4) C-u C-u M-x print-prefix -| (16) C-u 3 M-x print-prefix -| 3 M-3 M-x print-prefix -| 3 ; (Same asC-u 3
.) C-u - M-x print-prefix -| - M- - M-x print-prefix -| - ; (Same asC-u -
.) C-u -7 M-x print-prefix -| -7 M- -7 M-x print-prefix -| -7 ; (Same asC-u -7
.)
Emacs uses two variables to store the prefix argument:
prefix-arg
and current-prefix-arg
. Commands such as
universal-argument
that set up prefix arguments for other
commands store them in prefix-arg
. In contrast,
current-prefix-arg
conveys the prefix argument to the current
command, so setting it has no effect on the prefix arguments for future
commands.
Normally, commands specify which representation to use for the prefix
argument, either numeric or raw, in the interactive
declaration.
(See section Interactive Call.) Alternatively, functions may look at the
value of the prefix argument directly in the variable
current-prefix-arg
, but this is less clean.
Do not call the functions universal-argument
,
digit-argument
, or negative-argument
unless you intend to
let the user enter the prefix argument for the next command.
This command reads input and specifies a prefix argument for the following command. Don’t call this command yourself unless you know what you are doing.
This command adds to the prefix argument for the following command. The argument arg is the raw prefix argument as it was before this command; it is used to compute the updated prefix argument. Don’t call this command yourself unless you know what you are doing.
This command adds to the numeric argument for the next command. The argument arg is the raw prefix argument as it was before this command; its value is negated to form the new prefix argument. Don’t call this command yourself unless you know what you are doing.
This function returns the numeric meaning of a valid raw prefix argument
value, arg. The argument may be a symbol, a number, or a list.
If it is nil
, the value 1 is returned; if it is any other symbol,
the value -1 is returned. If it is a number, that number is
returned; if it is a list, the CAR of that list (which should be a
number) is returned.
This variable is the value of the raw prefix argument for the
current command. Commands may examine it directly, but the usual
way to access it is with (interactive "P")
.
The value of this variable is the raw prefix argument for the next editing command. Commands that specify prefix arguments for the following command work by setting this variable.
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The Emacs command loop is entered automatically when Emacs starts up. This top-level invocation of the command loop is never exited until the Emacs is killed. Lisp programs can also invoke the command loop. Since this makes more than one activation of the command loop, we call it recursive editing. A recursive editing level has the effect of suspending whatever command invoked it and permitting the user to do arbitrary editing before resuming that command.
The commands available during recursive editing are the same ones available in the top-level editing loop and defined in the keymaps. Only a few special commands exit the recursive editing level; the others return to the recursive editing level when finished. (The special commands for exiting are always available, but do nothing when recursive editing is not in progress.)
All command loops, including recursive ones, set up all-purpose error handlers so that an error in a command run from the command loop will not exit the loop.
Minibuffer input is a special kind of recursive editing. It has a few special wrinkles, such as enabling display of the minibuffer and the minibuffer window, but fewer than you might suppose. Certain keys behave differently in the minibuffer, but that is only because of the minibuffer’s local map; if you switch windows, you get the usual Emacs commands.
To invoke a recursive editing level, call the function
recursive-edit
. This function contains the command loop; it also
contains a call to catch
with tag exit
, which makes it
possible to exit the recursive editing level by throwing to exit
(@pxref{Catch and Throw}). If you throw a value other than t
,
then recursive-edit
returns normally to the function that called
it. The command C-M-c (exit-recursive-edit
) does this.
Throwing a t
value causes recursive-edit
to quit, so that
control returns to the command loop one level up. This is called
aborting, and is done by C-] (abort-recursive-edit
).
Most applications should not use recursive editing, except as part of using the minibuffer. Usually it is more convenient for the user if you change the major mode of the current buffer temporarily to a special major mode, which has a command to go back to the previous mode. (This technique is used by the w command in Rmail.) Or, if you wish to give the user different text to edit “recursively”, create and select a new buffer in a special mode. In this mode, define a command to complete the processing and go back to the previous buffer. (The m command in Rmail does this.)
Recursive edits are useful in debugging. You can insert a call to
debug
into a function definition as a sort of breakpoint, so that
you can look around when the function gets there. debug
invokes
a recursive edit but also provides the other features of the debugger.
Recursive editing levels are also used when you type C-r in
query-replace
or use C-x q (kbd-macro-query
).
This function invokes the editor command loop. It is called automatically by the initialization of Emacs, to let the user begin editing. When called from a Lisp program, it enters a recursive editing level.
In the following example, the function simple-rec
first
advances point one word, then enters a recursive edit, printing out a
message in the echo area. The user can then do any editing desired, and
then type C-M-c to exit and continue executing simple-rec
.
(defun simple-rec () (forward-word 1) (message "Recursive edit in progress.") (recursive-edit) (forward-word 1)) ⇒ simple-rec (simple-rec) ⇒ nil
This function exits from the innermost recursive edit (including
minibuffer input). Its definition is effectively (throw 'exit
nil)
.
This function aborts the command that requested the innermost recursive
edit (including minibuffer input), by signaling quit
after exiting the recursive edit. Its definition is effectively
(throw 'exit t)
. See section Quitting.
This function exits all recursive editing levels; it does not return a value, as it jumps completely out of any computation directly back to the main command loop.
This function returns the current depth of recursive edits. When no recursive edit is active, it returns 0.
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Disabling a command marks the command as requiring user confirmation before it can be executed. Disabling is used for commands which might be confusing to beginning users, to prevent them from using the commands by accident.
The low-level mechanism for disabling a command is to put a
non-nil
disabled
property on the Lisp symbol for the
command. These properties are normally set up by the user’s
‘.emacs’ file with Lisp expressions such as this:
(put 'upcase-region 'disabled t)
For a few commands, these properties are present by default and may be removed by the ‘.emacs’ file.
If the value of the disabled
property is a string, that string
is included in the message printed when the command is used:
(put 'delete-region 'disabled "Text deleted this way cannot be yanked back!\n")
See Disabling in The GNU Emacs Manual, for the details on what happens when a disabled command is invoked interactively. Disabling a command has no effect on calling it as a function from Lisp programs.
Allow command to be executed without special confirmation from now on. The user’s ‘.emacs’ file is optionally altered so that this will apply to future sessions.
Require special confirmation to execute command from now on. The user’s ‘.emacs’ file is optionally altered so that this will apply to future sessions.
This variable is a normal hook that is run instead of a disabled command,
when the user runs the disabled command interactively. The hook functions
can use this-command-keys
to determine what the user typed to run
the command, and thus find the command itself.
By default, disabled-command-hook
contains a function that asks
the user whether to proceed.
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The command loop keeps a history of the complex commands that have
been executed, to make it convenient to repeat these commands. A
complex command is one for which the interactive argument reading
uses the minibuffer. This includes any M-x command, any
M-ESC command, and any command whose interactive
specification reads an argument from the minibuffer. Explicit use of
the minibuffer during the execution of the command itself does not cause
the command to be considered complex.
This variable’s value is a list of recent complex commands, each represented as a form to evaluate. It continues to accumulate all complex commands for the duration of the editing session, but all but the first (most recent) thirty elements are deleted when a garbage collection takes place (@pxref{Garbage Collection}).
command-history ⇒ ((switch-to-buffer "chistory.texi") (describe-key "^X^[") (visit-tags-table "~/emacs/src/") (find-tag "repeat-complex-command"))
This history list is actually a special case of minibuffer history (@pxref{Minibuffer History}), with one special twist: the elements are expressions rather than strings.
There are a number of commands devoted to the editing and recall of
previous commands. The commands repeat-complex-command
, and
list-command-history
are described in the user manual
(see Repetition in The GNU Emacs Manual). Within the
minibuffer, the history commands used are the same ones available in any
minibuffer.
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A keyboard macro is a canned sequence of input events that can be considered a command and made the definition of a key. Don’t confuse keyboard macros with Lisp macros (@pxref{Macros}).
This function executes macro as a sequence of events. If macro is a string or vector, then the events in it are executed exactly as if they had been input by the user. The sequence is not expected to be a single key sequence; normally a keyboard macro definition consists of several key sequences concatenated.
If macro is a symbol, then its function definition is used in place of macro. If that is another symbol, this process repeats. Eventually the result should be a string or vector. If the result is not a symbol, string, or vector, an error is signaled.
The argument count is a repeat count; macro is executed that
many times. If count is omitted or nil
, macro is
executed once. If it is 0, macro is executed over and over until it
encounters an error or a failing search.
This variable is the definition of the most recently defined keyboard
macro. Its value is a string or vector, or nil
.
This variable contains the string or vector that defines the keyboard
macro that is currently executing. It is nil
if no macro is
currently executing.
This variable indicates whether a keyboard macro is being defined. It
is set to t
by start-kbd-macro
, and nil
by
end-kbd-macro
. You can use this variable to make a command
behave differently when run from a keyboard macro (perhaps indirectly by
calling interactive-p
). However, do not set this variable
yourself.
The commands are described in the user’s manual (see Keyboard Macros in The GNU Emacs Manual).
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Button-down is the conservative antithesis of drag.
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